using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("Collider")]
	public class Collider : Component
	{
		public Bounds Bounds => method_11<Bounds>("get_bounds", Array.Empty<object>());

		public Collider(IntPtr address)
			: base(address, "Collider")
		{
		}

		public Collider(IntPtr address, string className)
			: base(address, className)
		{
		}
	}
}
